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Home»Movies»Taiwan Creative Content Fest Takeaways: AI Deals, Character IP Boom
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Taiwan Creative Content Fest Takeaways: AI Deals, Character IP Boom

Williams MBy Williams MNovember 11, 2026No Comments7 Mins Read
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Taiwan Creative Content Fest (TCCF) wrapped its 2026 edition in Taipei with a reshaped show floor, as animation and character IP companies moved to the front of the market.

They made up the largest exhibitor group, at 29 of 107 exhibitors, up from 19 in 2025, according to post-event figures from organizer the Taiwan Creative Content Agency (TAICCA). Of this year’s exhibitors, 69 were Taiwanese and 38 came from overseas, compared with 117 exhibitors in total last year.

Elsewhere on the floor, television and media networks rose from 20 to 22 exhibitors, and new media, streaming and entertainment companies from six to eight. Film and TV production and distribution companies dropped from 22 to 16, digital tech, VFX and immersive media from 15 to eight, and publishing, comics and webtoons from 12 to five.

The Pitching program presented 93 projects and stories, including entries from TAICCA School, to industry participants from 28 countries. TAICCA is still compiling buyer attendance and the value of business done.

Here are four takeaways from the market:

Hollywood’s AI Pivot Lands in Taipei

The headline deal came on opening day, Nov. 6, when Weta FX, the New Zealand visual effects company behind “The Lord of the Rings” and “Avatar,” signed a memorandum of understanding with TAICCA aimed at making Taiwan an AI hub for Asia’s content industries. Weta FX will partner with Taiwanese animation and VFX outfit Moonshine Studio and will set up a technology platform to back Taiwanese film and TV projects, along with exchanges and internships for young Taiwanese filmmakers.

Weta FX CEO Daniel Seah said studio legal departments had ruled out any use of generative AI on their projects early last year. By the turn of the year, clients were asking about Weta’s AI strategy, mostly to find out how much money the technology could save.

“It’s, ‘If you don’t have an AI strategy, don’t bother to work with us,’” Seah said of the period since the third quarter of this year.

Seah said AI had become a national strategy in Taiwan on the back of the island’s semiconductor industry, and Moonshine had been moving quickly as a result.

Japanese studios brought their own AI work to Taipei. Toei, the studio behind “Kamen Rider” and the Super Sentai series that became “Power Rangers,” has adopted rules for generative AI and is already using it for backgrounds, president Yoshimura Fumio said. “I believe AI is not something that takes away jobs, but a tool that expands the possibilities of expression and business,” he said.

At a TCCF panel on AI in animation, OLM Digital board director Yotsukura Tatsuo presented a coloring tool, developed under a Japanese government-backed research project, that learns a show’s look from three hand-painted frames. On the same panel, Charles Beirnaert, chief creative officer of French studio Blue Spirit, said the “Blue Eye Samurai” studio is barred from using AI on its Netflix work. Taiwanese technology company imCore Corp. launched Core Studio, an AI filmmaking platform with more than 24 specialized agents, at TCCF on Nov. 7.

Vietnam Rises, Japan Leans In

“From a television broadcaster’s perspective, we’ve seen a significant increase in Vietnamese buyers this year,” said Grace Chan, a program planner in acquisitions and sales at Taiwan Television Enterprise (TTV). “Last year, Korean buyers and potential partners made up the largest group.”

Southeast Asia ran through the program. K7 Media’s Trang Nguyen presented a study of Indonesia, Southeast Asia’s biggest film market with box office revenue of $352.9 million in 2025, and pointed to horror as a natural meeting ground for Taiwanese and Indonesian producers. Thai director Thiti Srinuan explained how music video revenue bankrolled much of Taibaan Studio’s film universe before “The Undertaker” grossed more than THB700 million ($20.8 million) in Thailand. The top Pitching prize, the $35,000 TAICCA × CNC Feature Film Grand Award, went to “Somewhere in the South,” a Malaysian feature written and directed by Tan Ce Ding and produced by Anthony Chen, the Singaporean director of “Ilo Ilo.”

Japan was also looking at Taiwan. Cinematographer Wayne Lo, at TCCF for the first time, met several Japanese teams and found that up-and-coming Japanese filmmakers see the market and working directly with TAICCA as routes to getting projects made. “At the pitching sessions, I also sensed growing interest in Taiwanese content in Japan,” Lo said, though he noted that “Japan still offers a wider range of film genres than Taiwan.”

Toei’s Yoshimura said Japanese films were the most-released titles in Taiwan in 2025 and second only to U.S. films at the box office. He wants long-term tokusatsu partnerships and international co-productions with Taiwan.

Characters Take Over the Show Floor

The jump in animation and character IP exhibitors was echoed in the sessions.

Toei is launching a games label whose first three titles are originals rather than adaptations of its existing IP. “We aim to bring game creators’ talent on board over the long term as a new vein of IP creation, and make games the starting point for stories in place of novels and comics,” Yoshimura said.

Microdrama producers are thinking the same way. Sawamura Naomichi, founder of Japanese microdrama app Bump, said the company is considering adapting its microdramas into manga or animation.

Publishing, comics and webtoon exhibitors were down, but books and comics still drew interest through Pitching. Mirror Fiction’s “The Three Witches of Shetou” won both the TAICCA Award: Best Story and the friDay Video Original Story Award. Chang Chen-yu, producer at World Softest Production Film Co., said Taiwanese comic artist Gao Yan’s “The Song About Green” drew considerable attention after its TCCF presentation, and meeting requests were up on last year.

“Companies from Thailand, South Korea, Singapore and even Europe have expressed interest in collaborating,” Chang said. “This year, I’ve felt more strongly that creative talent and resources are concentrated in Asia, but the distinctiveness and audience appeal of the material remain key.”

TAICCA’s own audience research backs the push. Among viewers of Taiwanese film and TV, 40% had also watched Taiwanese screen adaptations, and the study flagged romance as a promising genre for cross-platform development, with links to comics, popular music and mobile games.

Telecoms Put Money Into Taiwanese Content

TAICCA presented the slates of its four joint-venture funds, which have backed 27 projects and drawn NT$4.9 billion in private capital alongside NT$740 million from the agency, about $180 million in all. Two of those ventures are partnerships with Taiwanese telecoms.

“Beyond OTT [streaming] platforms, the sharp decline in advertising has been the most visible challenge for television stations. Acquisition budgets, meanwhile, have not come down,” TTV’s Chan said. “Through the connections made at the market, we hope to find content that suits our needs and explore original productions and co-productions to diversify risk.”

The Chunghwa Digital Cultural and Creative Fund, majority owned by Chunghwa Telecom, totals NT$1 billion ($32 million) and backs both projects and companies. Enjoy Entertainment, TAICCA’s partnership with telecom Far EasTone, invested in 15 projects in its first 10 months. Its slate also includes a Taiwanese remake of Korean series “Our Blues,” which launches globally on Netflix on Dec. 3. The momomini Kids Content Fund focuses on children’s content, which COO Phoebe Tsai said had not previously been treated as a distinct investment category in Taiwan.

One of Enjoy’s investments ties the week together. “The Rope Curse 4: Kuntilanak,” a Taiwan-Indonesia horror collaboration that Toei also invested in, took NT$80 million ($2.6 million) at the Taiwanese box office, a franchise record.

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