Close Menu
  • Home
  • Entertainment
  • Movies
  • TV Shows & Series
  • Hollywood
  • Celebrities
  • Netflix
  • Awards & Events

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

What's Hot

Gypsy Rose Blanchard Says She Didn’t Reunite With Ex Ryan Anderson

October 30, 2026

Prime Video’s Hit Zombie Series Officially Returns Today With a Chilling New Sequel

October 30, 2026

Manoj Bajpayee Movie ‘Gajab Raat’: Director Ritesh Shah on Title Controversies and His Directing Debut

October 30, 2026
Facebook X (Twitter) Instagram
Subscribe
Thegossipnews
Facebook X (Twitter) Instagram YouTube
  • Home
  • Entertainment
  • Movies
  • TV Shows & Series
  • Hollywood
  • Celebrities
  • Netflix
  • Awards & Events
Thegossipnews
Home»Movies»Japan’s Anime Market Hits Record $28.2 Billion as Local Sales Surge
Movies

Japan’s Anime Market Hits Record $28.2 Billion as Local Sales Surge

Williams MBy Williams MOctober 30, 2026No Comments4 Mins Read
Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email
Share
Facebook Twitter Pinterest Reddit WhatsApp Email


Spending on Japanese anime worldwide reached a record JPY4.45 trillion ($28.2 billion) in 2025. That is up 15.8% on the previous year, and overseas consumers now account for well over half of the total.

Hasegawa Masahiro, editor-in-chief of the Association of Japanese Animations’ (AJA) annual “Anime Industry Report,” presented the preliminary figures Friday at TIFFCOM, the market attached to the Tokyo International Film Festival. The final numbers will appear in the 2026 edition of the report when it is published in December.

The rate of growth was also a record, edging past the 15.7% posted in 2024. Overseas revenue climbed 17.2% to JPY2.54 trillion ($16.1 billion), while the local market grew 14.1% to JPY1.91 trillion ($12.1 billion). The overseas share of the total rose to 57.1% from 56.5% a year earlier.

Much of the gain came from home. Local growth was 4.6% in 2024, based on revised figures for 2023, while overseas growth slowed from the 26% recorded that year.

For years, a sluggish home market sat alongside rapid growth abroad. Hasegawa said 2025 broke that pattern, with both sides growing strongly. Overseas revenue first overtook local revenue in 2023, and the gap has widened every year since. He cautioned that exchange rates and global conditions affect the comparison. He added that the overseas total reflects a range of market factors, not only how well individual titles travel.

The AJA measures the business two ways. The broad figure estimates what consumers spend on everything connected to anime, from TV, film and streaming to merchandise, music and live events. A narrower measure tracks revenue earned by animation studios themselves. That studio figure rose 8.4% to a record JPY505.5 billion ($3.2 billion), a slightly slower pace than the 9.1% growth of 2024.

Overseas business made up 27.9% of studio revenue, up from 25.5% in 2024. Studios do not always deal directly with international partners, Hasegawa noted, which keeps that share relatively low.

“The idea of studios holding the rights to their own works and managing them to generate revenue is growing year by year,” he said.

Hasegawa pointed to Japanese titles placing high at the box office in various territories and on global streaming charts. “Just last week, I saw a report that a Japanese anime was No. 2 globally,” he said. “I believe the breakthrough has truly been achieved.”

Japanese anime make up 100 of the 300 TV series with the most user votes on IMDb, including nine of the top 20. “Attack on Titan” leads the ranking with 726,000 votes, ahead of “Rick and Morty.” “Death Note” is No. 3 and “One Piece” No. 9. The other Japanese titles in the top 20 are “Fullmetal Alchemist: Brotherhood,” “Demon Slayer,” “One-Punch Man,” “Naruto Shippuden,” “Jujutsu Kaisen” and “Hunter x Hunter.”

The data feeds into a government target for content exports of JPY20 trillion ($126.9 billion) in overseas sales by 2033, with anime expected to contribute JPY6 trillion ($38.1 billion). Japanese content earned JPY6.1 trillion ($38.7 billion) abroad in 2024, and anime accounted for roughly one-third of that.

In the report’s survey, studios listed two priorities for growth markets: localization fitted to local language, culture and law, and anti-piracy measures.

At home, Hasegawa said, anime has long worked as a driver for related content, goods and services. Abroad, it has so far succeeded mainly as something to watch, and the next phase is selling merchandise and services to fans worldwide. He singled out family anime, which is recognized across generations in Japan, as a category whose wide reach at home could become merchandising sales abroad.

“By taking the structure that has been built up in Japan overseas, I believe we can grow toward the JPY6 trillion target,” Hasegawa said.

Ishikawa Kazuko, who heads both the AJA and Nippon Animation, opened the session.

“Above all, it is essential that we build a better environment in which the creators who make the works, and everyone involved in production management, can devote themselves to creating with peace of mind,” Ishikawa said.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleQuote Of The Day: Kathy Bates On Her Relationship With Her Mother
Next Article Stars Mourn Patrick Stewart’s Death: Hugh Jackman and More
Williams M
  • Website

Related Posts

Prime Video’s Hit Zombie Series Officially Returns Today With a Chilling New Sequel

October 30, 2026

AI Dubbing Pioneer Flawless Sells Tech To Steven Schuurman Venture

October 30, 2026

Russell Crowe’s Performance in This Prime Video Crime Thriller Is So Good, It Demands a Rewatch

October 30, 2026

California Explores Unlimited Film Incentives: ‘That Is a Heavy Lift’

October 30, 2026

Ian McKellen Pays Tribute To Patrick Stewart

October 30, 2026

‘Smile 3’ Is Officially Happening, But There’s a Major Catch

October 30, 2026
Add A Comment
Leave A Reply Cancel Reply

Demo
Our Picks

Watching Wonder Woman 1984 with an HBO Max Free Trial?

January 13, 2021

Wonder Woman Vs. Supergirl: Who Would Win

January 13, 2021

PS Offering 10 More Games for Free, Including Horizon Zero

January 13, 2021

Can You Guess What Object Video Game Designers Find Hardest to Make?

January 13, 2021
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Don't Miss
Entertainment

Gypsy Rose Blanchard Says She Didn’t Reunite With Ex Ryan Anderson

By Williams MOctober 30, 2026

Gypsy Rose Blanchard is setting the record straight. Following the release of a photo suggesting…

Prime Video’s Hit Zombie Series Officially Returns Today With a Chilling New Sequel

October 30, 2026

Manoj Bajpayee Movie ‘Gajab Raat’: Director Ritesh Shah on Title Controversies and His Directing Debut

October 30, 2026

Eric Karson Dead: ‘Octagon’ Director, ‘Lionheart’ Producer Was 86

October 30, 2026

Subscribe to Updates

Get the latest creative news from SmartMag about art & design.

Facebook X (Twitter) Instagram Pinterest
  • Contact Us
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Disclaimer
© 2026 All right reserved

Type above and press Enter to search. Press Esc to cancel.

Powered by CookieAdmin
Necessary cookies enable essential site features like secure log-ins and consent preference adjustments. They do not store personal data.
None
Functional cookies support features like content sharing on social media, collecting feedback, and enabling third-party tools.
None
Analytical cookies track visitor interactions, providing insights on metrics like visitor count, bounce rate, and traffic sources.
None
Advertisement cookies deliver personalized ads based on your previous visits and analyze the effectiveness of ad campaigns.
None
Unclassified cookies are cookies that we are in the process of classifying, together with the providers of individual cookies.
None
Powered by CookieAdmin